Yeah everyone! Sorry if I've been a little inactive lately! I've been hard at work on my upcoming video, which I'm happy to announce that it'll be coming soon this upcoming Saturday on July 2! Look forward to the power of the time traveling pen!
Thursday, June 30, 2016
Sunday, June 26, 2016
Wednesday, June 22, 2016
The Big 20
Whoa! I made it to the 20th year of my life! Crazy, right?
My parents have been endlessly bugging me to get a job, so today's cartoon reflects that.
ART PAYS FOR ITSELF, YOU KNOW.
Also if you guys can gift me a ton of green printer ink, that'd be great. Please. I can pay you back double. That's a guarantee ;P
My parents have been endlessly bugging me to get a job, so today's cartoon reflects that.
ART PAYS FOR ITSELF, YOU KNOW.
Also if you guys can gift me a ton of green printer ink, that'd be great. Please. I can pay you back double. That's a guarantee ;P
Sunday, June 19, 2016
Co'22 Character Design Progress 3
Last time I posted an update for this was back in April. How criminal of me!
Here's an update with a new character added to the line-up and small changes:
This is actually the fourth image in the line of progress, but it's the most recent update.
Robert's rocketboard has went through a redesign and there's now an alien character, named "Zalamatt;" I'm considering renaming him, but I'm not sure what yet.
I already completed each character's alternate costume change, but I want a little bit more time to really finalize what I want until I show it off, which is kind of stupid since I just said I completed the task.
Two more characters are expected to enter the line-up soon!
Also, about that web comic thing I mentioned a while ago, it's on hold since I'm working on a video right now.
Here's an update with a new character added to the line-up and small changes:
This is actually the fourth image in the line of progress, but it's the most recent update.
Robert's rocketboard has went through a redesign and there's now an alien character, named "Zalamatt;" I'm considering renaming him, but I'm not sure what yet.
I already completed each character's alternate costume change, but I want a little bit more time to really finalize what I want until I show it off, which is kind of stupid since I just said I completed the task.
Two more characters are expected to enter the line-up soon!
Also, about that web comic thing I mentioned a while ago, it's on hold since I'm working on a video right now.
Tuesday, June 14, 2016
Tick-Tock Brother
WAKEY WAKEY THE SUN'S UP, OUT N' READY TO PLAY BALL TODAY. IDGAF THAT YOU WANNA SLEEP UNTIL 5PM IT'S DAYTIME TIME NOW.
Featuring a very old Kevin design.
Labels:
character design,
comic strip,
drawing,
Propinquity
Thursday, June 9, 2016
Doji Pocket on Instagram!
Hey guys! I'm on Instagram!
Just search up "Doji Pocket" and give me a follow! I currently don't have anything posted right now, but I'll be sure to keep it updated!
Just search up "Doji Pocket" and give me a follow! I currently don't have anything posted right now, but I'll be sure to keep it updated!
Tuesday, June 7, 2016
Easily Offended
C'mon, we Americans aren't offended of EVERYTHING, y'know.
Also, the way you read that previous sentence of this post really pissed ME OFF. RUDE. JESUS.
Also, the way you read that previous sentence of this post really pissed ME OFF. RUDE. JESUS.
Sunday, June 5, 2016
Animating on 2s
So for my next animated video, I'm stepping up my process on how I create animations. One of these changes is animating on 24 frames per second. Of course, drawing 24 frames is labor-intensive, so that's when I decided to animate with 2s.
Animating on two's is basically drawing 12 frames in a 24fps setting; each drawing is repeated twice.
I used Flipnote Studio 3D to play around with going on 2s just to see how the result will turn out. First, I created a basic little line work for a character I'll be animating:
Then I went over each frame and drew a cleaner version of the animation. In this case, I used Danielle for the animation.
When I created this animation, I went on 9fps, which in terms of Flipnote Studio 3D it goes pretty fast. It contains 22 frames, so I drew 11 drawings overall.
Here's how it came out:
I really really really love how it came out! Obviously, it may vary when I actually go animate on 2s with 24fps in a Flash environment, but I'm sure it'll come out just as fine as how it came on here.
And on that note, I have a new video in the works!
Animating on two's is basically drawing 12 frames in a 24fps setting; each drawing is repeated twice.
I used Flipnote Studio 3D to play around with going on 2s just to see how the result will turn out. First, I created a basic little line work for a character I'll be animating:
Then I went over each frame and drew a cleaner version of the animation. In this case, I used Danielle for the animation.
When I created this animation, I went on 9fps, which in terms of Flipnote Studio 3D it goes pretty fast. It contains 22 frames, so I drew 11 drawings overall.
Here's how it came out:
I really really really love how it came out! Obviously, it may vary when I actually go animate on 2s with 24fps in a Flash environment, but I'm sure it'll come out just as fine as how it came on here.
And on that note, I have a new video in the works!
Labels:
animation,
Flipnote Studio,
Propinquity
Friday, June 3, 2016
Art Homework
Here's some art homework I've done. I enjoyed the end result of what I got!
We have two women and some body builder that loves to show off his non-existing 6-pack.
We have two women and some body builder that loves to show off his non-existing 6-pack.
Thursday, June 2, 2016
Seven All in a Row, All in Three Go
I've noticed that I've seem to have made seven posts a months in the last three months.
You know what that means...
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