Friday, July 9, 2021

Redesigned Doji Pocket Logo

Hey! For awhile, I've been thinking about reworking the current Doji Pocket logo, which looked like this in case anyone forgot:
I've had this as the logo for what seems like a long time, but after giving it a good long look one day I decided it's time to hit the refresh button on this old thing. Why?
The typeface for "Doji Pocket" is pretty outdated and inconsistent in its line weight all over and the visual weight of the word bubble is a bit awkward; it's this one massive object balancing on top of this smaller object, which can be weird for its placement in certain situations.

Now the tough part for the new redesign was creating the new typeface for the Doji Pocket wording since I still wanted it to be round, fun, and bouncy. It ended up being a combination of that with my personal handwriting, which I feel l fall back too much on with a few logos I've created for my personal projects.

Without further ado, here's the new redesign!
Knowing myself, I know I'm probably gonna go back in and adjust some little things here and there, but overall this is the design I'll be using from here on out!

Wednesday, July 7, 2021

March Animation Practice - Insult to Injury

Back with another late-as-hell animation!

The main focus for this one was to animate a character walking in a z-axis path, like walking from afar to close up to us. I've never animated a walk cycle like that, and I think I've made a decent first attempt? How do you think I did?
And of course, those are my vocals at play for both characters.

I sort of gotten a grasp of animating a walk cycle going towards the camera; I know there's probably a small couple of details I missed for doing a walk cycle in general, but overall it doesn't look bad, off-putting, or too unnatural.

Welp! Off to start on April's animation!

Tuesday, June 22, 2021

Quarter of a Century Old

Hey ho! Today's that day again!

Can you believe it? I'm now a quarter of a century old!
Let's celebrate that with this pretty cool-looking quarter!
On an unrelated note, I'm launching a new cryptocurrency.

Monday, June 7, 2021

February Animation Practice - Real World Escape

February's animation? In June? How late am I???????? (Don't answer that)

Yeeeeeah, I know I'm very late on this one. AND on top of that, I have to do March, April, May, and June's animation to be up-to-date.
What can I say? Things have gotten pretty busy these past few months. Now that the dust has kinda settled, it's time to go into TURBO MODE.

But before I do, I want to present February's animation! Shot in my own room!
I'm still set in being experimental for this year's set of animations, so for this one I wanted to execute the idea of a digital character going into our analog world, which involved some stop motion work.
The animation/camera work for the stop motion bit is pretty rough, but I wasn't aiming for perfection; I wanted to try something new and see if I can pull it off, and I think it's pretty competent!

Just like with January's animation, the original idea/length of the animation was longer in concept, but I had to cut corners to speed up the process. Even after that, I had to go in and cut out even more corners to really be able to have a finished video for today's posting.
The stop motion part was heavily cut short to save time while the 2D animation's original beginning had to be entirely scrapped in favor of something more simple and easier to complete.

The final video wouldn't exist if I didn't have my brother and friend helping me out with this one! I had my brother to help snap the photos while I had a friend of mine help out with some video editing work, so a big thanks to those two!


Now I'm off to start March's animation!