Wednesday, September 1, 2021

April Animation Practice - Interrogation

Hey! So good news! I got myself a new laptop, which means I can continue with my digital art and animation shenanigans!

And with that, comes gooder news! I finally finished April's animation! I can't believe how slow and stubborn I was to finish this one! Of course, it's not in a completely polished state, and I was very close to publishing it in an incomplete state early on, but I found a groove with the animation and was determin
ed to finish it in a more presentable state, hence why it took forever to post it. But it's here!

The main focus with this animation was animating with video reference. I didn't trace from my recorded footage; it was just all about referencing the acting, movement, and timing.
Here's the animation:
The part that took waaaaaaay too much time to animate was the part where the bad guy walks towards the tied-up guy in the foreground. Ugh, what a headache, but I like the end result.

And of course, how can I say I recorded video reference and NOT post it along side the animation? Here's the video of me acting it out! This was recorded before I did any animation.
I recorded about 12 takes before choosing take 11 as the primary reference for the animation. What do you think? Do you think I can fare as an actor? Ha ha ha ha, probably not.

Geez, I can't believe I'm about 4 months behind for animations! The next few animations are going to be extremely short or simple looping animations for the sake of catching up. Of course, with this year's theme of being experimental, I'm going to make sure that the upcoming shorter animations will be something different for me to produce.

Look forward to that!

Wednesday, August 11, 2021

Hiatus

Hey, so some lame occurrences occured.

The desktop I was using completely died out on me. In the weeks leading up to it, I've been enduring a steady rise of freezing and crashing until it reached the point where it froze/crashed (as usual), and then it went into a boot loop of no return.

So I'm out of a way to continue working on animations and digital art for the time being. I've been saving up to get myself a good, powerful laptop, but I haven't reached the point where I can comfortably purchase a new computer.

Until then, stuff will be on hold. I'm not sure for how long. I'll go back to finally working in my sketchbook and might be back with some interesting sketches and pages.

Just wanted to throw out an update on things recently. I don't like having too much silence around here, but I hope the work I've posted or will post makes up for it.

Friday, July 9, 2021

Redesigned Doji Pocket Logo

Hey! For awhile, I've been thinking about reworking the current Doji Pocket logo, which looked like this in case anyone forgot:
I've had this as the logo for what seems like a long time, but after giving it a good long look one day I decided it's time to hit the refresh button on this old thing. Why?
The typeface for "Doji Pocket" is pretty outdated and inconsistent in its line weight all over and the visual weight of the word bubble is a bit awkward; it's this one massive object balancing on top of this smaller object, which can be weird for its placement in certain situations.

Now the tough part for the new redesign was creating the new typeface for the Doji Pocket wording since I still wanted it to be round, fun, and bouncy. It ended up being a combination of that with my personal handwriting, which I feel l fall back too much on with a few logos I've created for my personal projects.

Without further ado, here's the new redesign!
Knowing myself, I know I'm probably gonna go back in and adjust some little things here and there, but overall this is the design I'll be using from here on out!

Wednesday, July 7, 2021

March Animation Practice - Insult to Injury

Back with another late-as-hell animation!

The main focus for this one was to animate a character walking in a z-axis path, like walking from afar to close up to us. I've never animated a walk cycle like that, and I think I've made a decent first attempt? How do you think I did?
And of course, those are my vocals at play for both characters.

I sort of gotten a grasp of animating a walk cycle going towards the camera; I know there's probably a small couple of details I missed for doing a walk cycle in general, but overall it doesn't look bad, off-putting, or too unnatural.

Welp! Off to start on April's animation!